#include "ActorManager.h"

ActorManager::ActorManager()
{
}

ActorManager::~ActorManager()
{
}

ActorManager* ActorManager::GetInstance()
{
	if(!m_pInstance)
	{
		m_pInstance = new ActorManager();
	}

	return m_pInstance;
}

ActorManager* ActorManager::m_pInstance = NULL;